|
Presented at Siggraph
2001, Los Angeles
My Fingers Getting Tired: Interactive Installations for the Mind
and Body
Don Ritter
pdf
version available
This sketch presents
an overview of Ritters large scale interactive video and sound installations
which use interactivity as content, and require viewers to use their entire
bodies to control unencumbered interactive experiences for multiple users
simultaneously.
Unencumbered Interactivity
for the Entire Body
When experiencing interactive art as a cultural medium, the goal is to
create an overall aesthetic experience. The use of any encumbered device,
such as a mouse, can detract from this experience because the physical
motions required by an encumbered input device rarely provide a pleasant
physical experience. In the interactive video-sound installation Fit
(1993), viewers use their entire bodies to interact with a video projection
of an aerobics instructor. Inresponse to a viewers own exercising,
the aerobics instructor begins exercising in synchronization with music.
Within Fit, viewers interact with their entire body without the use of
an encumbered input device.
Interactivity as Content
Many interactive computer
based works incorporate designs that are functionally similar to light
switches: a button is pressed and a light turns on, a mouse is clicked
and an image is displayed. Although this capability provides a convenience
when coordinating events over time, the physical gestures expressed by
viewers are not conceptually related to the responses. The experience
of interactive media may be more satisfying aesthetically if a conceptual
relationship exists between the human gesture and the interactive response:
interactivity can be used as content. In the interactive video-sound installation
TV Guides(1995) viewers encounter a living
room environment containing a television which plays live programs overlaid
with crosshairs. In response to any movement by the viewers, the television
sound fades out and the cross hairs recede into a small circle, followed
by text on the screen which requests viewers to remain still. The television
imagery and sound will resume only when viewers remain motionless. The
inactivity required by the viewers reflects the intended content: TV as
medium of control.
Multiple Users Simultaneously
Because most people enjoy and apparently prefer group experiences-- especially
during cultural events -- it seems appropriate that exhibitions of interactive
art provide simultaneous interactive experiences to groups rather than
single users. In the interactive sound installation Intersection
(1993) viewers encounter the sounds of cars speeding across a dark 40
x 50 foot exhibition space. In response toa viewers presence in
a lane, the cars screech, idle, accelerate andcrash. This installation
exists as a four or eight lane version and can accommodate more than 100
users simultaneously.
Multiple Users as
Content
The accommodation of many viewers simultaneously by an interactive work
is an efficient use of technology and provides a social environment for
viewers. This form of design also has the potential to use the multiple-user
design as an element within the content.The 50 x 50 foot interactive video-sound
installation Skies (1998) presents
people with the experience of cooperation between themselves and cooperation
with nature. As viewers walk onto video projected imagery, they discover
black paths under their feet. According to the combination of paths discovered,
different video sequences of nature are projected onto the wall and floor.
The installation can accommodate and be controlled by an unlimited number
of viewers simultaneously, although at least five must cooperate with
each other to experience the work completely.
Conclusion
Although the experience of screen based interactive art may be satisfying
visually and audibly, the experience of mouse clicking is not a satisfying
physical experience. If interactive art is going to become an influential
and cultural medium, the entire body and mind should be involved in the
interactive and aesthetic experience. This can be accomplished by using
human interfaces which are conceptually related to a projects content
and require participation by the entire body.
|